Your Attack rating for each location is calculated as follows:
|1||Add together the stat modifiers and subtract any weapon penalties.|
|2||Add any modifiers for the weapon table and bonuses for the weapon itself.|
|3||Add any modifiers for magical items you're wearing.|
|4||Add Combat to your appropriate weapon skill, then apply as a percentage.|
|5||Apply your two-handed percentages modifier, if any.|
|6||Apply your style percentage, if any.|
|7||Add any modifiers for spell affects.|
|8||Apply any pain modifiers as a percenage.|
Your percentage chance to hit is calculated by multiplying your Attack rating by 100, then dividing it by your Attack plus your opponent's Defence. Note that there is always at least a 5% chance to hit, and a 5% chance to miss.
In your score, your attack for each location is colour-coded to indicate its current attack strength, representing what defence strength is needed to counter it:
|Default colour||Defence needed to counter the attack|
|Cyan||a shield or dodges|
Non-attacks are indicated by a '-'. In addition, etheral attacks can only be stopped by a shield or dodges, or by an etheral defence.