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powers:blood_runes

Blood Runes

Power category Vampire
Required powers Blood Legacy 5+

This power allows you to mark yourself with mystical runes of power, using your own blood instead of ink. The blood instantly dries, leaving a dark stain upon your flesh. The runes are always drawn in matching pairs, and you can have up to four pairs at any one time: one on your cheeks, one on the palms of your hands, one on the soles of your feet, and one on the sides of your chest.

You steal rune knowledge by defeating the inhabitants of the shadow plane, accessible with Path of Shadows. Use the 'rune' command to add new runes, to list those you know, and to list those you are currently using. Each rune has its own help file, although you can only view the help files for the runes you know. When the description of a rune refer to your 'rank', it means your rank in Blood Runes. If you have no ranks in this power you can still wear your runes, but they will provide no bonuses.

Each rune has different bonuses, depending on where it's placed and which form you are in. You may place the same type of rune on multiple locations, or different types on different locations, as you see fit. If you place a new rune over an old one, the previous rune will fade away and vanish.

Knowledge\Location Cheeks Chest Hands Feet Notes
Aegis +1% immunity and +1 auto-absorb per rank vs physical, mental and poison damage (also vs heat if you have an Ember rune and shock if you have a Thunder rune)

Wolf Form instead protects vs heat damage, Bat Form vs shock damage, and Mist Form vs physical, cold and poison damage

The immunity given by this power caps at 20%, at rank 20
+5% physical, mental and poison armour per rank (also vs heat if you have an Ember rune and shock if you have a Thunder rune)

Wolf Form instead gives you +2% physical and heat armour per rank, Bat Form +5% shock armour per rank, and Mist Form +5% physical, cold and poison armour per rank
+2 Defence per rank to hands, added before percentage modifiers

In Wolf Form and Bat Form, this bonus is instead added to your feet, as long as you can already defend with your feet
+2 feet Defence per rank, added before percentage modifiers

In Bat Form, you instead gain access to a special feet defence command (regardless of ranks in Blood Runes)
Soak bonuses only apply to locations not protected against that damage type by clothes or armour
Animus +1 bypass per rank for all head attacks

In Bat Form this applies to all locations
+1 bypass per rank for all attacks, but only if you haven't placed the Animus rune on any other location+1 bypass per rank for all hand attacks (both with and without weapons), except in Bat Form+1 bypass per rank for all feet attacks (including wings), except in Bat Form
Canidae Allows your bite to hamstring your opponent on a critical hit in Wolf Form

Each hamstrung leg reduces movement rate by 5 (but not when flying)
+2% natural armour and +1 auto-absorb on all locations vs cut, stab and crush damage per rank+2 Damage and bypass to Claws of the Wolf per rank in Blood Runes+1 running speed per rankIf you are using this rune on one or more locations in Bat Form, you get the armour bonuses of Lupine Fortitude and +1 bypass per rank in Claws of the Wolf, not exceeding your rank in Blood Runes
Chiroptera +25' per rank to the range of your echolation (from Ears of the Bat)Provides a pair of wings in human form or Mist Form

+2 Resistance per rank when in Bat Form

At rank 20, turns Wolf Form into a giant bat, which has all the normal benefits of Wolf Form, superior movement, +1 Size per 5 ranks in Bat Form and Blood Runes combined, and the ability to wear wing-spikes
In human or Mist Form, unlocks a hand technique to direct a cloud of bats to attack your enemies

Adds your rank in Blood Runes to your Bat Focus points
+100' per 10 ranks to the range of your pounce
Knowledge\Location Cheeks Chest Hands Feet Notes
Ember +2% natural armour vs heat damage per rank

Cloak of Shadows's armour bonus will also apply against heat damage
+2% natural armour and +1 auto-absorb on all locations vs heat damage per rank+5% chance per rank of fire burst on critical hits with weapons, claws, or fists

+1 bypass per rank for the fire burst
+1% immunity to heat damage per rank in Path of Shadows or Blood Runes, whichever is lower, up to a maximum of 20% immunity at rank 20If you know this rune (regardless of whether you're using it or not) and have Chivalry, you will summon a nightmare instead of a warhorse
Sanguine Enhances Blood Legacy, giving Puissance +1 unarmed hand bypass, Swiftness +1 Speed, and Fortitude +1% physical armour, per rank

+1 bypass per rank to all bite attacks (including bursts and Bat Form attacks), not exceeding your rank in Blood Legacy
+2% natural internal armour vs all damage types per rank in Blood Runes, Blood Forging and Blood Legacy while affected by Blood Taint.While affected by Blood Taint, your hands will gain fire burst if you have an Ember rune elsewhere, while Thunder gives shock and Umbrage cold.

If you have two such runes, the secondary caps at rank 10; if you have all three, the secondary caps at 14 and the tertiary caps at rank 7. The priority for capping purposes is: Umbrage, Thunder, Ember.
+2% armour vs one physical damage type and +1% armour vs one energy damage type per rank, not exceeding your rank in Blood Forging.

The two damage types change when you receive physical or energy damage of a different type.
Savagery While raging, you gain +2% Attack and Defence per rank when below 25% health, +1% when below 50% health, and +1% per two ranks when below 75% health+1% health and +1 bonus against fear spells and effects per rank while using Rage of the Beast+2 cut, stab, or crush bypass per rank if you have Cleave, Pierce, or Smash respectively, while using Rage of the Beast

Increased to +3 bypass per rank with Great Cleave, Great Pierce or Great Smash
+1 movement rate per rank while using Rage of the Beast
Thunder +2% natural armour vs shock damage per rank

Cloak of Shadows' armour bonus will also apply against shock damage
+2% natural armour and +1 auto-absorb on all locations vs shock damage per rank+5% chance per rank of shock burst on critical hits with weapons, claws, or fists

+1 bypass per rank for the shock burst
+1% immunity to shock damage per rank in Path of Shadows or Blood Runes, whichever is lower, up to a maximum of 20% immunity at rank 20
Umbrage Cloak of Shadows' armour bonus will also apply against cold damage

+1% immunity to all locations vs all damage types for every 500 points of shadow taint you wear
+2% natural armour and +1 auto-absorb on all locations vs cold damage per rank

+1% natural armour to all locations vs all damage types for every 50 points of shadow taint you wear
+5% chance per rank of cold burst on critical hits with weapons, claws, or fists

+1 bypass per rank for the cold burst

When affected by shadow taint, you gain +1 physical bypass per rank and +1 physical bypass for every 100 points of shadow taint you wear
+1 invisibility to Cloak of Shadows per rank
Valor +1 bonus per rank for resisting fear spells and powers+2% armour and +1 auto-absorb to all locations vs mental damage and +1 Resistance per rank

Doubled if you have the 'honourable' trait
+2 Attack and Damage per rank to the combat table of your falcon (if you have Chivalry)+2 Attack and Damage per rank to the kick attack of your warhorse (if you have Chivalry)
Knowledge\Location Cheeks Chest Hands Feet Notes
powers/blood_runes.txt · Last modified: 2012/03/07 09:31 (external edit)